Blobbert Duel
Invisibility is an important mechanic in this game.
One player will be the hunter, while the other will be the prey. The hunter must eliminate the prey before it reaches all 4 flags to save itself. The prey will only be visible by the way the terrain changes, while the hunter will only have two shots to catch the other player.
Created by BlueLightning, HanaNoRin and Alvo for Godot Wild Jam 82.
Our first game in Godot.
Comments
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I love the unseen player mechanic! thats really interesting